VFX house produced 300 shots for comedy series starring Jeff Goldblum

Kaos freefolk vfx

Freefolk has revealed the work that went into producing approximately 300 VFX shots for Netflix comedy series Kaos.

Starring Jeff Goldblum as Zeus, the series is a darkly comedic take on Greek myths which began production back in 2021 and is now available on Netflix.

VFX supervisor Steve Murgatroyd, CG supervisor Harin Hirani, VFX executive producer Meg Guidon, VFX producer Hannah Dakin and VFX coordinator Regan Perry led the Freefolk team on the project. 

The work included creating fully CG Mount Olympus, the series opening shot and home of Zeus. As well as the mountain itself and Zeus’ palace, the VFX team built the surrounding cloudscape, atmospheric fog elements and distant clouds to complete the environment.

Murgatroyd said, “Being tasked with not only the first shot of the series but also establishing Zeus’ decadent dwelling, was incredibly exciting and challenging.  It needed to be both breathtaking and believable as well as feel immense, lavish, rich and beautiful. 

“The surface of the mountain was hand sculpted and based on references with additional rocks and stones layered on top. Each and every tree, plant and bush scattered on the mountain was carefully considered, mixing up rich and vibrant greens of Cyprus trees with pockets of warm pink from the wisteria that decorate the walls of the gardens and mansion.

Kaos freefolk vfx netflix

“We built a number of bespoke set dressing assets, like fountains, statues and garden furniture, all of these small details were key in making it feel like a real living place.”

In addition, Freefolk developed the dramatic thunderstorms orchestrated by the king of gods and to make this extreme weather work, the VFX team had to have control over the composition of the clouds as well as the speed at which they developed.

Hirani explained, “We generated several cloud simulations in Houdini starting from birth to over 3000 frames, these were then randomly rotated, scaled, offset and pieced together to create the larger storm structure. We were then able to retime these caches on a per shot basis to get the speed we wanted. Other cloud layers were done procedurally like the distant ones and the surrounding base clouds the storm sat on.

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“One of the particular challenges for this sequence was storms are usually seen from below, at ground level, where they appear dark as they are dense and block the light but in this sequence we are looking at the storm from above. To tell the story we had to creatively darken the shadows of the clouds in compositing to make them appear dense and stormy and show their progression.”

Other key work included creating the Frame on the river Lethe, and the increasing amount of people who had to pass through on their way to ‘renewal’; Prometheus’ Cliff; a huge concert stadium with crowd replication; Hera’s collection of Tacita’s tongues; a CG gold statue of Zeus and lavish flora and fauna as well as numerous other VFX.